Tago Biscuits

Food
Client
Tago
Role
3D Artist
Year
2024
Tago Biscuits

The project "Tago Biscuits" was created with the goal of achieving the highest possible level of detail in a 3D model. The inspiration for this work came from a simple everyday experience: a trip to the store to buy a special chocolate to watch a movie. This ordinary activity sparked the idea to create something detailed and realistic.

For this project, I used two main software programs: Blender 3D and Zbrush. The initial modeling was done in Blender, using a simple quad-based approach. This ensured a clean and efficient base, allowing for a smooth transition to Zbrush. In Zbrush, I focused on detailed sculpting to achieve a high level of realism.

Lighting played a crucial role in this work. I wanted to create a dramatic effect that highlighted the product well, creating nuances of volume and emphasizing all the biscuits. To achieve this, I configured the lighting to emphasize the biscuits' features, giving them an authentic and appealing appearance.

For the final render, I opted for a 13k resolution. This choice allowed me to highlight specific parts in the presentation, ensuring that every detail was clearly visible. The high resolution was essential for capturing the texture and subtleties of the model, resulting in an impressive and detailed presentation.

This project was incredibly fun and rewarding to create. One of the main lessons I learned was that the more time you dedicate to a project, the more you realize there is always room for improvement. Even when a work seems perfect, there is always something that can be refined and enhanced.

I plan to continue exploring and refining my skills in modeling and texturing, always striving to reach new levels of realism and detail in my future projects. "Tago Biscuits" was a journey of learning and discovery, and I am eager to apply these lessons to my next works.

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